Expressions are a fundamental building block in programs. Much like clauses in English, the artful use of expressions gives you the freedom to compose and express precise ideas and computations.
There are two big ideas behind expressions:
Expressions operate on objects and the types of objects inform the kinds of expressions you can write to operate on them or with them. An object’s type tells you what you can do with it. An expression is an intent to do something.
Good news, you already learned these! When a literal expression is evaluated, it results in an object guided by what was literally written in code. Notice there is an evaluation taking place to convert a literal such as "hello"
to the str
whose character contents are hello
, in that the quotation marks are not a part of the constructed str
value. Literals are the simplest form of an expression because their evaluation is straightforward.
To accelerate your understanding operators, let’s apply your prior experience with mathematical operators. They do not work exactly the same in all cases, but the same intuitions generally apply. Consider mathematical expression such as:
1 + 2
You know this expression isn’t fully evaluated or “simplified”. To evaluate it, you take the value on each side of the addition operator and combine their values. This expression evaluates to 3.
You can compose a more complex expression by adding an additional operator to it:
1 + 2 × 3
Does this expression evaluate to 9
or 7
? Be careful of your algebraic precedence rules! In the absence of parentheses, the multiplication operator takes a higher precedence than addition. Thus the expression first simplifies to 1 + 6, and then to 7.
When a programming expression is evaluated, precedence and orders of operation also apply. The computer will evaluate each expression in your program one step at a time. For the purposes of numerical expressions, typical precedence rules apply. Parentheses allow you to control precedence outside of any implicit rules, exponents follow, multiplication and division are at the same level of precedence and evaluate left to right, followed by addition and subtraction, and so on. There are other operators you’ll encounter, too, and we’ll discuss their precedence as needed.
In the examples above you saw two arithmetic operators: addition and multiplication. In an interactive Python session, try exploring some additional numerical computations including some of these below. See if you can figure out what the mysterious ones are doing!
>>> 4 / 2
2.0
>>> 4.0 / 2.0
2.0
>>> 4 / 3
1.3333333333333333
>>> 2 ** 3
8
>>> 2 ** 64
18446744073709551616
>>> 3 % 5
3
>>> 5 % 5
0
>>> 6 % 5
1
>>> 7 % 5
2
>>> 7 // 5
1
>>> 6 // 5
1
>>> 4 // 5
0
>>> -(1 + 1)
-2
Symbol | Operator Name | Example |
---|---|---|
** |
Exponentiation | 2 ** 8 equivalent to 28 |
* |
Multiplication | 10 * 3 |
/ |
Division | 7 / 5 result is 1.4 |
// |
Integer Division | 7 // 5 result is 1 |
% |
Remainder “modulo” | 7 % 5 result is 2 |
+ |
Addition | 1 + 1 |
- |
Subtraction | 111 - 1 |
- |
Negation | -(1 + 1) result is -2 |
In general, when you apply a numerical operator between two of values of the same type, whether int
or float
, you will get back a value of the same type. However, an expression formed with the standard division operator will always evaluate to a float
, even if both sides of the operator are an int
. If you attempt to form an expression between an int
and a float
, the int
will first be converted to the a float
and then the expression will be evaluated.
For integer division, like you learned in elementary school, the //
operator will return an int
and will always truncate, or remove, any remainder. The %
operator will compute the remainder. You will be surprised at how frequently the remainder operator is useful in programming!
You will encounter and learn additional operators in the coming weeks. For example, equality and inequality operators for comparing two objects with one another, logical operators for forming complex logical expressions, and more.
Operators have specialized syntax, the symbols such as +
, **
, and so on, and an object’s type decides whether that operator is defined for that type and what the meaning of it is. We started with numerical operators because you have years of experience with their inspiration. When you later get to invent your own types, you can decide whether to define meaning for these operators or not.
A variable is a names you associate with a block of memory that holds an object. Variables are so important they will have a special lesson on their own just after this one. They are worth demonstrating briefly, though, in conjunction with the operators shown above.
Follow along with this example where you establish an int
variable named x
, initially bind it to a value of 110
, and then later rebind it to a different value. In between, you can use the name x
in expressions, called variable access expressions. A variable access will evaluate to the last value bound to the variable’s name.
>>> x: int = 110
>>> x
110
>>> x * 2
220
>>> x * x
12100
>>> x = 3
>>> x
3
>>> x * 2
6
>>> x * x
9
Notice the single =
symbol does not mean the same as what it does in mathematics! It can be read as “is bound to a value of”. The full details of variables will be explored in the next lesson!
For types of data that do not have built-in literal syntax, meaning types other than str
, int
, and so on, you need a way to construct a new object of that type. Each type is defined by a class that has a constructor. By convention, the name of the constructor is the same as the class.
Although types such as str
and int
have literal syntax, they also have constructor functions. Each of the primitive types’ constructor functions can be used to convert a value from another type to it. This is best explored through following along:
>>> str
<class 'str'>
>>> type("110")
<class 'str'>
>>> int("110")
110
>>> type(int("110"))
<class 'int'>
>>> int
<class 'int'>
>>> type(110)
<class 'int'>
>>> str(110)
'110'
>>> type(str(110))
<class 'str'>
Notice the names, or identifiers, int
and str
are defined as classes which you can think of as classifications of a type of data. Each class has a constructor we can make use of as shown. In the example of int("110")
, notice the int
constructor function is able to take in a str
and evaluate to an int
object. Similarly with the str
constructor, notice we gave it an integer and it evaluated to a str
. Often you will have data in one type and need to convert it to another type for a different purpose and, in Python, this is how you can.
When a constructor call expression evaluates, it always evaluates to the type of the object it created (and thus it’s name!). So str(123)
evaluates to a str
typed object.
Constructor call expressions are more commonly used to construct objects of types that do not have literal syntax. We’ll encounter these soon in Python’s vibrant world of types and in those we define ourselves!
Programs tend to be broken down into smaller “subprograms” called functions. Some of these are built into the programming language itself, others you will write on your own! The name function is similar in spirit to its mathematical counterpart, but not quite the same. A function can often be thought of as a procedure, or a named algorithm, which you can use to carry out some complex operation more simply. Let’s explore a few function examples and discuss their intuition:
>>> round(3.5)
4
>>> round(3.4)
3
>>> from random import randint
>>> randint(0, 100)
93
>>> randint(0, 100)
10
>>> from math import sqrt
>>> sqrt(2)
1.4142135623730951
In the first examples, the built in round
function rounded a float
up or down based on common rounding rules.
Next we imported a function named randint
from the random
package. The concepts of packages and importing will be discussed soon, but the short story is many functions and types are organized into their own packages to keep related concepts separate from unrelated concepts. In this case, the randint
function took two inputs in the form of two int
values, and when the randint
function evaluated it returned a random int
value between those two numbers. Try evaluating the same function call expression multiple times (press the up key and Enter
) and notice random numbers are returned. We will have a lot of fun with random number generation in this course!
Lastly, as one more example, notice we imported the sqrt
function, short for square root, from the math
package, and used it to calculate the square root of two. Each if the lines you typed in, except for the import lines, were function call expressions.
In the weeks ahead, function call expressions and how you can define your own functions will be explored in full depth!
Some types of objects have built-in capabilities called methods. Of the types we’ve seen, this is true of str
objects. A method is a special function associated with an object. Exactly how method calls work is for later in the course, so we will not spend much time here, but since they’re commonly used with str
objects it’s worth demonstrating briefly now.
>>> "hello, world".upper()
'HELLO, WORLD'
>>> msg: str = "hello, world"
>>> msg.capitalize()
'Hello, world'
>>> msg.startswith("help")
False
>>> msg.startswith("hello")
True
>>> msg
'hello, world'
Each of the expressions you wrote that involved a str
, or variable access that evaluated to a str
, followed by a .
and then what looks similar to a function call was a method call expression. As another foreshadowing, the use of a str
variable named msg
was included.
To read more about the str
methods available in Python, you are encouraged to read through the String methods section of the official documentation.
This was a high-level, whirlwind tour of some of the different kinds of expressions you will encounter when programming. As the course continues, each will be covered in full depth so that you know not only how to recognize them, but also what is happening behind the scenes to make them possible.
The big take away idea of this lesson, in conjunction with the previous on types, is that types are fundamentally important to the practice of programming. All of the data your programs will process, which you can think of as objects in your computer’s memory, have a specific type. That type is important because it guides the kinds of expressions you can form and thus the steps of computation you can carry out. As you grow more comfortable programming you will gain confidence in knowing what kinds of expressions you need to make use of to achieve your creative vision.
In the next lessons you will learn more about variables, followed by information on logical data types, and how to write programs that respond differently based on user input. You’ll be making fun, little text-driven games sooner than you expect! In the meantime, you are encouraged to explore and tinker within your interactive Python sessions to explore expressions and data types.